ActionScript generated by iK'motion

The IK tweens that are created with the ReANIMATE function are actually driven by action script code on the timeline when the movie is exported. Code is used instead of relying on flash's timeline tweens to ensure precise positioning of the bone movie clips. The following screen shot shows some generated ActionScript:

ActionScript generated by iK'motion.

There is almost no situation where the user would ever want to edit this script. The script holds beginning and ending positions for all the bones in the chain and defines the duration of the animation in frames with the variable n_ik_frames. The most important thing to note about this code is that it should not be edited or removed from the timeline.

NOTE: You MUST export your movie to ActionScript version 2.0 (or above) for the generated code to execute properly.

NOTE: In order to export your movie for ActionScript 3, you must make sure the 'flextnet' directory that came in the installation zip file is in your document's classpath. By default, you can just place it in the same directory as your fla.